Controllers recommended!

Bolt-Bliz

Ducks in a Row - 2016

Summary

A two player versus battle in which players control one of three robots in a fast and brutal fight to the death.

Bolt-Blitz was created in one semester (15 weeks) by a team of four designers in Unity for our senior project.

Contributions

  • Lead design direction.
  • Wrote and iterated through core gameplay systems.
  • Worked with art lead to create mouth watering UX.

What Went Well

  • Gameplay and UX delivered the desired vision.
  • Art direction was stellar.
  • Player UI was unobtrusive and conveyed all needed information.

What Went Wrong

  • Game is devoid of content beyond three round combat.
  • Empty map leaves a great deal to be desired.
  • Robots don't feel particularly distinct, and they're too small.

Process and Post Mortem

Bolt-Blitz started as a game where each player controlled a team of toy robots that cycled as they were destroyed. The concept was strong enough to iterate on, but the sluggish, ground based combat proved too slow to be enjoyable.

We made the difficult but necessary decision to rework the game almost entirely. Moving the robots to the air, making them faster, and more fragile, made for far more interesting combat.

Were we given more time on this project I truly believe we could have delivered a memorable experience. While we didn't hit our lofty goals, the game demonstrates a decent knowledge of systems and design, if not in a particularly novel way.