Ducks in a Row - 2016
Summary
A two player versus battle in which players control one of three robots in a fast and brutal fight to the death.
Bolt-Blitz was created in one semester (15 weeks) by a team of four designers in Unity for our senior project.
Contributions
What Went Well
What Went Wrong
Process and Post Mortem
Bolt-Blitz started as a game where each player controlled a team of toy robots that cycled as they were destroyed. The concept was strong enough to iterate on, but the sluggish, ground based combat proved too slow to be enjoyable.
We made the difficult but necessary decision to rework the game almost entirely. Moving the robots to the air, making them faster, and more fragile, made for far more interesting combat.
Were we given more time on this project I truly believe we could have delivered a memorable experience. While we didn't hit our lofty goals, the game demonstrates a decent knowledge of systems and design, if not in a particularly novel way.